I never knew how to WORK.
Today, while writing, I hit upon an idea that may not be new to anybody reading this.
Roles, Responsibility & Product Development
Dark-cupboard MCT / cFat Coffee
This reminds me of your post about ordering beer in ten languages. I also identify with your upbringing a lot, though mine wasn't caused by being the older student in the grade.
You connecting this early setup to your current ways of thinking and doing is extremely helpful to people like me.
When it comes to software you say that
you're learning the minimum required to get something working
-> but in my experience the most fun and fulfillment you get out of software comes when you have an idea for something and you just implement it blazingly fast like magic because you know everything technical required and the idea simply happens to be a novel idea that came to you to grace your technical competence.
The other most fun time in software is when you super optimize the developer experience
of the code. It's when things are working but you clean things up to make them not only work but sing and jive. This is immensely fun and I notice that anything Taylor Otwell releases has gone through this cleaning process to an admirable extreme.
The benefits of cleaning code is different than what I had thought it was when first coming to the game. Initially I thought it was just so you could have cleaner looking code. But the real benefit is that it sets you up for the possibility to implement new ideas with the lowest amount of friction.
I had the opposite experience with a September birthday. I started kindergarten when I was four, and I was still 17 when I started my freshman year of college. I did not find it to be a disadvantage to be younger than most other classmates. School came easy to me too, but I still had to learn how to work to meet my mom's high expectations.
Your comments resonate with me. I agree that getting good at the instrument so you can jam is where the magic happens
Four older half-brothers.
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