I spent the summer of 2016 desperately trying to write a novel. Most days I didn't manage more than a paragraph. I' spend most of my laptop time distracted on either reading about successful tech people or watching random things on . One day I came across a game where you were accused of being a double agent. I must've played that game at least three dozen times trying to get the best outcome.
The game wasn't an ambitious game. In fact it wasn't even a commercial release. It was released by as an example of what you could create using their scripting language Ink. I was blown away. Not as a consumer, but as a fellow creator. I looked at this and thought I need to make something like this! I could make something like this. Suddenly writing a novel didn't seem good enough. Now I wanted to write an interactive fiction game.
I spent a few days reading about Ink, trying to pump myself up to actually write my game. But I never even downloaded the scripting language. Truth be told, I was just getting into at the time so I didn't have any confidence in being able to undertake open source tools and just use them at my whims.
Yesterday though, when I saw Ink pop back up in my life through , I glanced at Inkle's website -- they've created some badass looking games! -- and read through Ink's documentation page on . I might not have a job like I thought I would have by this time, but I did have extreme confidence in being able to use Ink. While reading the docs, its conventions just made sense to me.
Oh and I also have a good use case for it. A project with . I've already begun the process.
The game wasn't an ambitious game. In fact it wasn't even a commercial release. It was released by as an example of what you could create using their scripting language Ink. I was blown away. Not as a consumer, but as a fellow creator. I looked at this and thought I need to make something like this! I could make something like this. Suddenly writing a novel didn't seem good enough. Now I wanted to write an interactive fiction game.
I spent a few days reading about Ink, trying to pump myself up to actually write my game. But I never even downloaded the scripting language. Truth be told, I was just getting into at the time so I didn't have any confidence in being able to undertake open source tools and just use them at my whims.
Yesterday though, when I saw Ink pop back up in my life through , I glanced at Inkle's website -- they've created some badass looking games! -- and read through Ink's documentation page on . I might not have a job like I thought I would have by this time, but I did have extreme confidence in being able to use Ink. While reading the docs, its conventions just made sense to me.
Oh and I also have a good use case for it. A project with . I've already begun the process.
In that case nah. I wasn't going to talk about this with you if you said yes lol.
I actually wanted to write about this the moment I decided that I'd learn how to use the scripting language Ink
https://www.inklewriter.com/
It allows you to write interactive fiction without having to write code. It's less powerful than using the scripting language but it's still quite good.